Nearly every "strategy" videogame teaches you how to "creatively problem-solve" (which is a better word than cheating). Your game is logistics, is being smarter than the computer (who generally gets a ton more supplies to try to compensate for your intelligence), is finding the small edges within a large ruleset which you can exploit -- be it mobility, "higher production cities" or whatnot.
Puzzlegames have one set solution, and yeah, they kinda suck because of it. Most videogames aren't like that -- yes, you can have a dozen different solutions, some of which occur because of emergent behavior. You play Thief the Dark Age (expert mode, because that's the only way to play that game), you learn how to distract your opponents, and sneak up on them, and bash them on the head. Each one of these elements is "kinda cheating." Lateral thinking is encouraged. Play ADOM, and you have a billion different paths in the ruleset, and you get to figure out which ones are viable, and which ones aren't. This isn't a puzzle game, where there's one solution. There's a forest of options, and you figure out which ones you want to play.
When you tell me that we need to teach our kids how to cheat, I hear entire squadrons saying, "If you aren't cheating, you aren't trying hard enough." People who don't cheat are drummed out of those squadrons, because the entire force cheats.
AI is writing television and movies, even winning Oscars over Disney -- and I'm sure entitled Disney executives thought that was cheating. People underestimate what an AI can do.
Nearly every "strategy" videogame teaches you how to "creatively problem-solve" (which is a better word than cheating). Your game is logistics, is being smarter than the computer (who generally gets a ton more supplies to try to compensate for your intelligence), is finding the small edges within a large ruleset which you can exploit -- be it mobility, "higher production cities" or whatnot.
Puzzlegames have one set solution, and yeah, they kinda suck because of it. Most videogames aren't like that -- yes, you can have a dozen different solutions, some of which occur because of emergent behavior. You play Thief the Dark Age (expert mode, because that's the only way to play that game), you learn how to distract your opponents, and sneak up on them, and bash them on the head. Each one of these elements is "kinda cheating." Lateral thinking is encouraged. Play ADOM, and you have a billion different paths in the ruleset, and you get to figure out which ones are viable, and which ones aren't. This isn't a puzzle game, where there's one solution. There's a forest of options, and you figure out which ones you want to play.
When you tell me that we need to teach our kids how to cheat, I hear entire squadrons saying, "If you aren't cheating, you aren't trying hard enough." People who don't cheat are drummed out of those squadrons, because the entire force cheats.
AI is writing television and movies, even winning Oscars over Disney -- and I'm sure entitled Disney executives thought that was cheating. People underestimate what an AI can do.